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Quick Draw McGraw occasionally appeared in other Hanna-Barbera productions, including 1973's Yogi's Gang, 1977–1978's Laff-A-Lympics, a celebrity roast honoring Fred Flintstone on the TV special Hanna-Barbera's All-Star Comedy Ice Revue (1978) and the 1979 TV special Casper's First Christmas, and in an episode from the short-lived 1978 series Yogi's Space Race.Comedian Kenny Moore received the nickname of "El Kabong" on some websites due to his infamous assault of a heckler with the guitar he played as part of his act. On the cartoon's soundtrack, the "kabong" sound effect was produced by a foley artist striking the detuned open strings of a cheap acoustic guitar. The "guitar" was usually drawn as a four strung cuatro. As El Kabong, Quick Draw would attack his foes by swooping down on a rope with the war cry "OLÉ!" and hitting them on the head with an acoustic guitar (after shouting "KABOOOOOONG!"), which is always referred to as a "kabonger", producing a distinctive kabong sound and usually destroying the guitar in the process. His introduction went as follows – "Of all the heroes in legend and song, there's none as brave as El Kabong". In certain cases, Quick Draw would also assume the identity of the Spanish masked vigilante El Kabong (a spoof of Zorro). This aspect was made light of in the 1980s made-for-television film The Good, the Bad, and Huckleberry Hound, which featured Quick Draw. This did not stop the show's producers from depicting him riding into town on a realistic horse, or as seen in the show's opening credits, driving a stagecoach pulled by a whole team of realistic horses. Quick Draw was himself a horse caricature that walked on two legs like a human (as did Baba Looey), and had "hands" that were hooves with thumbs and could hold objects such as guns. His main catchphrases were "Now hold on there!" and "I'll do the 'thin'in' around here and don't you forget it!" Also if he got hurt he would often say "Ooooh that smarts!" One of the main running gags in the shorts was him accidentally shooting himself with his own six-shooter.Īnother featured character was Snuffles, the bloodhound dog that would point to his mouth and "ah-ah-ah-" when he wanted a biscuit, then hug himself, leap up in the air, and float back down after having eaten one. His character was well-intentioned, but somewhat dim. Quick Draw satirized the westerns that were popular among the American public at the time. In the Brazilian version, Quick Draw speaks in a drawling Portuguese which along with his hispanized name (Pepe Legal) would suggest he was either a Texan-American or Mexican cowboy. In the Spanish American version, Quick Draw (Tiro Loco McGraw) speaks in a very English-influenced accent, and Baba Looey (Pepe Trueno, or Pepe Luis in some episodes) speaks in a very Mexican accent, so it was clear that Quick Draw was the alien, and there was no need to adapt any feature of the story. Quick Draw was often accompanied by his deputy, a Mexican burro called Baba Looey (also voiced by Daws Butler), who spoke English with a Mexican accent and called his partner "Queeks Draw". Quick Draw was usually depicted as a sheriff in a series of short films set in the Old West. The cartoon was nominated for an Emmy Award in 1960. All 45 of his cartoons that originally aired between 19 were written by Michael Maltese, known best for his work at the Warner Bros. He is a white horse, wearing a red Stetson cowboy hat, a red holster belt, a light blue bandana, and occasionally spurs. Quick Draw McGraw is a fictional anthropomorphic horse and the protagonist and title character of The Quick Draw McGraw Show. Maurice LaMarche ( Harvey Birdman: Attorney At Law) Gilbert Mack/ Don Elliot ( Quick Draw McGraw and Huckleberry Hound LP (1959)) Ĭhuck McCann ( Wake Up, America! LP (1965)) Įarl Kress ( Cartoon Network bumpers, Hanna-Barbera Cartoon Sound FX (1994)) Save for that Kitty Kitten had a noticeable personality and she’s loving towards young children. Here are noticeable similarities presented in his/her post: Kitty Kitten and Rei Ayanami are both blue-haired lasses who are involved in some kind of love triangle between the main character (Cosmo, who’s also the son of a scientist) and Kasha Imhoff. I’ve been to a Spanish language board where a poster compared Ideon’s characters to their Evangelion counterparts. Space Runaway Ideon’s similarity to Evangelion can be boiled down to a number of scenes, themes and even the characters. SPACE RUNAWAY IDEON NOVELIZATION MOVIEBut Space Runaway Ideon is one such anime that’s kind of similar to Evangelion (Hideaki Anno, who too made Evangelion when he was clinically depressed admitted that he and the rest of the production crew were influenced by Ideon when they made Evangelion) even if it’s kind of obscure, overlooked and seemed to have a more coherent storyline than Evangelion does despite that I only watched the movie “Be Invoked”. Mind you, in mecha toon history, this wasn’t the first time a pilot had to battle an enemy at sea and so is having ugly, monstrous alien enemies. It too had a reluctant boy protagonist who got into battle using a supernatural robot and had lost a parent to an unfortunate incident. Raideen (Tomino’s first directed mecha toon) was also surprisingly one of the first anime to be aired on American TV, albeit and thankfully subtitled when it aired on Hawaiian television. Mobile Suit Gundam also had a whiny boy pilot named Amuro Ray who too was the scion of a scientist and had a red clad antagonist named Char Aznable. Not to mention having lost a parent to some incident. Gunbuster features a protagonist who would be described as a female prototype for Shinji Ikari in some ways because of them are kind of insecure and moody at times, get bullied by other kids and look up to indigo-haired maternal figures. Nor is Evangelion the only one that had whiny, reluctant male protagonists or whiny protagonists in general who are obliged to pilot robots and having lost a parent. Somebody at a mecha blog remarked that there were other anime that featured reluctant mecha pilots that predated Evangelion. Evangelion wasn’t really neither the first nor is it a proper deconstruction of mecha anime. The funny thing about both productions is that they had a number of things Evafags take for granted. Mobile Suit Gundam didn’t have good ratings from the start but it did attract merchandising and licencing bids for its robot units that can be made into toys for children. Space Runaway Ideon was in some ways Mobile Suit Gundam done right initially. Sunrise also worked on a couple of 80s cartoons for American productions (which might be hard to believe for some people but Japanese animators working on American productions isn’t anything new or even sporadic*). But one of their first successes was a robot cartoon because there was money to be made from merchandising based on the robots and to some extent the protagonists who starred in that production. The studio behind the Gundam metaseries, Ideon and Raideen the Brave (Sunrise) were built on the foundations of animators formerly working for Tezuka’s Mushi Productions and the very first cartoon Sunrise made was a cartoon about talking fish (seriously). Prior to directing both Space Runaway Ideon and Mobile Suit Gundam, he also directed the enjoyable but somewhat cheesy Raideen the Brave. SPACE RUNAWAY IDEON NOVELIZATION SERIESSpace Runaway Ideon is an anime cartoon that’s directed by Yoshiyuki Tomino following the cancellation of his very well-known Mobile Suit Gundam series and when he had clinical depression. The moon had not been there when Steve had left, for example- and although Earth had grown back green and thriving, its existence still tugged at Steve's hearstrings. At the end of the wild days of the people who lived on the third rock from Sol, there had been disagreements, and the third rock from Sol had suffered for it. Now, Earth was one of the few places Steve would not touch. And we would recognise Steve's homeworld as Earth. So, one could imagine that- if he had been born one of us- he might have been called Steve. These things applied equally to his name- and although we cannot translate it literally, the people who lived on the third rock from Sol had many similar concepts, and one of them was the corruption of root words as applied to a name. And he was not a boring person, either- those people had been at peace with the long night ahead. Now, the last person who lived on the third rock from Sol was not an extraordinary person, by and large- those people had died long ago in blazes of glory. And so the children of the last person who lived on the third rock from Sol fell, and the last person who lived on the third rock from Sol mourned. And they were deeply troubled- they feared the idea of things coming to an end, not as part of a new beginning, but as an ultimate finality.Īnd they would sacrifice anything for a final new beginning. They flitted through dimensions like it was nothing, and it was a long time until they flitted through space as well. They had not been nurtured- they had simply tried to survive on a home far too small for them. Once again, though, things came to an end, as part of a new beginning.Īnother of the creations of his kin had been busy. Which was rare, as one of the creations of his kin had set up a fortress around the place he called home, but that did not trouble him very much at all. It did not matter to the last person who lived on the third rock from Sol- he simply loved them dearly, and gifted them with the same gift he had made for himself whenever they came to see him. One by one they rose to astounding heights, to be cut down, to a happy stagnancy and no further. One by one they rose, and made friends, and made enemies. And he decided- Why should they call out and hear their own echoes? And so, he went and spread the Spores of life across the known cosmos with a skip in his step, and one by one they rose. The one who was left took a look at what he had inherited. But fall they did, until there were three, two, one left. Some fell into their own scorched shadows in the wake of their destruction, and some fell into the endless sleep with contented smiles on wrinkled faces. But, eventually, things came to an end, as part of a new beginning.Įventually, they fractured and fell apart. Life bloomed where they breathed, and art on the planetary scale appeared in their footsteps. They flitted through space like it was nothing, and soon they flitted through dimensions as well. The people who lived on the third rock from Sol left their cradle. And, as many do when they realise they are without supervision, they went a little crazy. They called out, and recieved only echoes.įor all intents and purposes, they were alone. They looked at the sky, and heard its silence. SPORE CREATIONS SCARY SERIESThey lived back when Sol was only a young star, born through a series of lucky circumstances and raised without the wisdom of precursors. Once upon a time, there were people who lived on the third rock from Sol. It has a steep learning curve, but ultimately it does a great job. I can't help but think that negative reviews of this product are by people who did not take the time to do the tutorial or read the manual. Groups may be easily edited, ungrouped, or copied to other parts of the drawing.Ģ3.Create Bill-of-Materials from grouped objects. Deltacad macro 64 Bit#Contains a full featured AppleScript macro programming language.ġ0.Creates solid, hidden, center, phantom, cutting, break, stitch, arrow, or double arrow lines, or many different cross-hatch patterns.ġ1.Easily Zoom in and out and move to any part of the drawing.ġ2.Automatic object snapping makes it easy to create drawings exactly to scale.ġ3.Edit, move, copy, mirror, rotate, scale, change color, change line type, change cross-hatch pattern, change line weight of any object.ġ5.Edits any two lines to create a corner, radius, or chamfer.ġ7.Comes complete with many sample drawings and symbol libraries.ġ8.Supports Metric or English units in decimal or fractions.ġ9.True 64 bit program for improved performance.Ģ0.Print Preview shows what the print will look like.Ģ1.Rubber banding helps show how objects will look as they are being drawn.Ģ2.Objects may be grouped into a single object to save memory, and simplify the drawing. Pastes pictures into your favorite word processor.ĩ. DXB files for compatibility with other CAD programs.Ħ. Draws points, lines, circles, ellipses, arcs, splines, text, curved text, spline text, dimensions, squares, rectangles, triangles, or any misc. Draws accurately scaled pictures with absolute precision.Ĥ. On-Screen instructions help guide the user.ģ. Simplified user interface makes it easy to learn and use.Ģ. You can use macros to automatically create objects, or to read in data, which you have drawn.ĭeltaCad can be used for Drafting, House plans, Decks, Landscape design, Newsletters, Brochures, Flyers, Graphs & Charts, Presentations, Instructions, Office or Furniture Layouts, Technical Illustrations, Business Cards, Forms, Signs, Labels, Organization Charts, Flow Charts, Home or School projects, Maps, Schematics, Pretty Pictures, etc.ĭeltaCad includes the following features:ġ. DeltaCad allows you to zoom in to draw fine details or zoom out to see the whole drawing.ĭeltaCad can be extended, by writing your own custom macros in the AppleScript programming language. individual objects, not just paint pixels. DeltaCad is more than just a paint program, because you can edit, scale, move, rotate, copy, etc. It can produce accurately scaled architectural or mechanical drawings, or just pretty pictures to paste into your favorite word processor. DeltaCad® - World's easiest CAD program!!!ĭeltaCad® is a powerful, easy to learn CAD (Computer Aided Design) program designed to meet all of your CAD needs. It’s always enjoyable to tinker with your loadout and see what wild strategies you can concoct. Then, I discovered an ability that caused enemies to explode upon receiving any status effect, making for a destructive combo. Whenever you move as the Slug, you leave behind a slimy trail that inflicts slow on enemies who touch it. The Slug was among my favorite Forms early on. Though there are situations where some Forms might work better than others, you can mostly tailor your loadout to your preferred playstyle. Nobody Saves the World‘s extensive arsenal of attacks and abilities makes for a cornucopia of fun combos to discover and play with. The gameplay would resemble The Legend of Zelda if, in that classic series, every new boomerang or bomb turned Link into an entirely different character. Once you finish this slowish introductory period, the game opens up, letting you explore just about everything (though your low levels might present a natural barrier to some areas) and, more importantly, share moves and abilities between Forms. The first few hours of the game keep you in a small, confined area, providing you with time to acclimate to the world and a few of the more basic Forms. As they gain levels, Forms develop more powerful and varied attacks. Each Form has a signature attack - a standard offensive move unique to that Form. You start with only a couple of Forms, but as you level them up, you unlock more. The game’s underlying mechanics aren’t too complicated. Your personal growth as a hero is the real story of Nobody Saves the World. You need to utilize your ridiculous attack to fend off the hordes between you and your goal. Another story wants you to fall in love … as a Horse. While sidequests mostly feature simple tasks, many come with wonderfully provocative descriptions or names, such as the racing minigame titled “Gotta Go Fast!” In a mission where you have to accompany a courier, he labels you a “mail escort” (wink). On your way to save the world, you cross paths with some zany situations, decent puns, and pop culture references. The animation style - as well as the attitude - make it feel like the fantasy-themed Nickelodeon cartoon that never was. The ‘90s are coming back in style, and this game feels like an ode to that time. Though the narrative doesn’t venture far beyond the typical RPG plot, Nobody Saves the World’s silliness and irreverence give its story life. The owner of that wand, the heroic Nostramagus, has gone missing as a calamity looms, and you’re thrust into a struggle to, as the title says, save the world. All your Forms give you a much better shot of surviving a fantasy world littered with hostile creatures. But upon stumbling across a magic wand, you find that with just a wave of that wand, you can transform into other Forms (think classes or jobs), like a Rat or Horse. With no hair, facial features or money, and possibly not even a species, your character is the blankest of slates. Not only does your person have no memory, but they don’t have anything. Drinkbox Studios, the makers of the beloved Metroidvania game Guacamelee!, have traded their luchador mask for a magic wand in their new action RPG, Nobody Saves The World.Īn RPG opening with an amnesiac hero is nothing new, but the star of Nobody Saves the World is exceptionally so. Everybody wants to rule the world according to Tears for Fears, so it follows logically that nobody would save it. Meanwhile, ‘Mechs equipped with Active Probe can reveal, locate, and target enemy units that would otherwise be hidden. ‘Mechs equipped with Electronic Countermeasures (ECM) and nearby friendly units are obscured from enemy targeting systems and immune to indirect fire. The return of these lost technologies will forever change the 31st century battlefield. New hazards like destroyed coolant exchanger buildings and broken electrical transformers that disrupt targeting will drastically change the battle as you go. Every building in the new urban biome is fully destructible, so you’re never more than a few salvos away from a new line of sight, or the defensive cover of high-rise rubble. Street brawls introduce new tactical gameplay challenges as ‘Mech combat moves from wide-open natural landscapes to vast urban sprawls. With new urban challenges, the return of lost technologies, new ‘Mechs, vehicles, encounters and flashpoints, Urban Warfare takes the BATTLETECH experience to new, gritty heights. Weigh the hazards and benefits before going into urban battle, though - explosions, floods and more await. City combat is center stage in this expansion, introducing new street features including blocked lines of sight, collateral damage rules, and all sorts of new destruction. |
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